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java.lang.Objectchemaxon.marvin.space.BoundingBox
public class BoundingBox
Class for representing a bounding box of any component in the 3D space.
Every GraphicComponent
has a BoundingBox
by default, but it has to be set.
Edges of bounding boxes are always parallel to the coordinate axes.
For the sake of efficiency center and radius of the bounding box are not computed unless calling ready(),
so that there is no unnecessary computation in case of setting many coordinates.
Example of typical usage:
BoundingBox bb = new BoundingBox( 1, 2, 3, 4, 5, 6);
BoundingBox bb = new BoundingBox(); for(int i=0; i<atomCount; i++) { bb.setWithCondition(atomx, atomy, atomz); } bb.ready();
Constructor Summary | |
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BoundingBox()
Creates a new instance of BoundingBox but does not set anything. |
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BoundingBox(float minx,
float miny,
float minz,
float maxx,
float maxy,
float maxz)
Creates a bounding box with the given coordinates, computes the center and radius of the box. |
Method Summary | |
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float |
centerx()
Returns the x coordinate of the center of the box. |
float |
centery()
Returns the y coordinate of the center of the box. |
float |
centerz()
Returns the z coordinate of the center of the box. |
void |
clear()
Clears all previously set coordinate from the box. |
boolean |
contains(float x,
float y,
float z)
Tells whether the given location is inside the box. |
void |
draw(javax.media.opengl.GL2 gl)
Draws the box with the given GL2 in line mode. |
void |
extend(float v)
Makes the bounding box being larger or smaller by the given value in each direction. |
void |
finalize()
|
float[] |
getBoundingCenter()
Returns the center of the box as a vector. |
double |
getBoundingRadius()
Returns the radius of the bounding sphere of the box, which is the distance between the lower-left-front corner and the center. |
float |
getMaxX()
Returns the maximum x coordinate of the box. |
float |
getMaxY()
Returns the maximum y coordinate of the box. |
float |
getMaxZ()
Returns the maximum z coordinate of the box. |
float |
getMinX()
Returns the minimum x coordinate of the box. |
float |
getMinY()
Returns the minimum y coordinate of the box. |
float |
getMinZ()
Returns the minimum z coordinate of the box. |
float |
maxx()
Returns the maximum x coordinate of the box. |
float |
maxy()
Returns the maximum y coordinate of the box. |
float |
maxz()
Returns the maximum z coordinate of the box. |
float |
minx()
Returns the minimum x coordinate of the box. |
float |
miny()
Returns the minimum y coordinate of the box. |
float |
minz()
Returns the minimum z coordinate of the box. |
void |
ready()
It has to be called after passing all coordinates to the box. |
void |
set(float minx,
float miny,
float minz,
float maxx,
float maxy,
float maxz)
Sets the minimum and maximum coordinates of the box. |
void |
setMax(float maxx,
float maxy,
float maxz)
Sets the maximum coordinates of the box. |
void |
setMaxX(float v)
Sets the maximum x coordinate of the box. |
void |
setMaxY(float v)
Sets the maximum y coordinate of the box. |
void |
setMaxZ(float v)
Sets the maximum z coordinate of the box. |
void |
setMin(float minx,
float miny,
float minz)
Sets the minimum coordinates of the box. |
void |
setMinX(float v)
Sets the minimum x coordinate of the box. |
void |
setMinY(float v)
Sets the minimum y coordinate of the box. |
void |
setMinZ(float v)
Sets the minimum z coordinate of the box. |
void |
setWithCondition(BoundingBox bb)
Extends the box with the given box, say gives the bounding box of the two boxes. |
void |
setWithCondition(float x,
float y,
float z)
This is the best way of passing coordinates to the box. |
java.lang.String |
toString()
Returns the minimum and maximum coordinates of the box. |
void |
translate(float[] v)
A box can be translated in space. |
Methods inherited from class java.lang.Object |
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clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public BoundingBox()
public BoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz)
Method Detail |
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public void finalize()
finalize
in class java.lang.Object
public void draw(javax.media.opengl.GL2 gl)
gl
- Interface to OpenGLpublic float minx()
public float miny()
public float minz()
public float getMinX()
public float getMinY()
public float getMinZ()
public void setMin(float minx, float miny, float minz)
minx
- minimum x coordinateminy
- minimum y coordinateminz
- minimum z coordinatepublic void setMinX(float v)
v
- minimum x coordinatepublic void setMinY(float v)
v
- minimum y coordinatepublic void setMinZ(float v)
v
- minimum z coordinatepublic float maxx()
public float maxy()
public float maxz()
public float getMaxX()
public float getMaxY()
public float getMaxZ()
public void setMax(float maxx, float maxy, float maxz)
maxx
- maximum x coordinatemaxy
- maximum y coordinatemaxz
- maximum z coordinatepublic void setMaxX(float v)
v
- maximum x coordinatepublic void setMaxY(float v)
v
- maximum y coordinatepublic void setMaxZ(float v)
v
- maximum z coordinatepublic float centerx()
public float centery()
public float centerz()
public void clear()
public void ready()
public void set(float minx, float miny, float minz, float maxx, float maxy, float maxz)
minx
- minimum x coordinateminy
- minimum y coordinateminz
- minimum z coordinatemaxx
- maximum x coordinatemaxy
- maximum y coordinatemaxz
- maximum z coordinatepublic void setWithCondition(float x, float y, float z)
x
- possible minimum and maximum x coordinatey
- possible minimum and maximum y coordinatez
- possible minimum and maximum z coordinatepublic void setWithCondition(BoundingBox bb)
bb
- volume to add to the current volume defined by the boxespublic void extend(float v)
v
- extension in Angstromspublic float[] getBoundingCenter()
public double getBoundingRadius()
public boolean contains(float x, float y, float z)
public void translate(float[] v)
LocationControl
.
v
- translation vectorpublic java.lang.String toString()
toString
in class java.lang.Object
String
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